What does virtual reality mean in computer science ?
Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.How does Virtual reality work ?
Tricking your brain
VR works as the brain uses systems including proprioception (the sense of where limbs are in space) and how the eyes orientate to the scene when the head moves. Also, place cells in the hippocampus have been shown to be the centre for self-location, which is used by the brain when assessing where the body is in space.
Ultimately, the brain has to believe the concept of presence, which is based on the brain’s past experience of what it feels like to walk down a street, for instance, and how this compares to the virtual street portrayed in the VR environment. The brain compares these past experiences with the CG environment and decides how real it actually is. Also, when virtual limbs are created in the virtual world, the brain is surprisingly willing to merge the fake with the real. Indeed, in one test VR users pulled their arms away from a virtual fire.
Pros and cons:
Pros:
1-Provides a safe way to build skills in challenging or risky tasks
2-Offers real-time feedback
3-FUNNNN!
Cons:
1-Blurs the boundaries between ourselves and the outside world.
2-Invades privacy.
With that said computer scientists wanted all the pros and less of the cons that's why they thought about more interactive and creative way which is a mixed reality(the master mix) that allows a person to live in both world at the same time.Building 3D objects, living millions of experiences we already enjoy in our real lives and creating new methods of how to capture our memories so that they would immortal.And,No,that's not a dream. Microsoft has been the leader in mixed reality which is something you could find in Microsoft holoLens
References:
1-https://elearningindustry.com/wp-content/uploads/2015/10/Virtual-Reality.png
2-https://blackbearsolutions.nl/wp-content/uploads/2016/02/VR-w855h425@2x.jpg
3-https://cdn0.vox-cdn.com/thumbor/aotdquRv2ZmMp1l-NTU_HrHcQtA=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3327268/a67d3d33-e1e5-4cf7-bf3d-dbe1befc8d8c.0.jpg